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Last change
on this file since 122 was
87,
checked in by sherbold, 15 years ago
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- made event implementations serializable
+ added commands saveObject and loadObject to save data stored in the global data container
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-
Property svn:mime-type set to
text/plain
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File size:
411 bytes
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| 1 | package de.ugoe.cs.eventbench.windows;
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| 2 |
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| 3 | import de.ugoe.cs.eventbench.data.ReplayableEvent;
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| 4 | import de.ugoe.cs.eventbench.windows.data.WindowsMessage;
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| 5 |
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| 6 |
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| 7 | // convenience class
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| 8 | public class WindowsEvent extends ReplayableEvent<WindowsMessage> {
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| 9 |
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| 10 | /**
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| 11 | * Id for object serialization.
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| 12 | */
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| 13 | private static final long serialVersionUID = 1L;
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| 14 |
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| 15 | public WindowsEvent(String type) {
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| 16 | super(type);
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| 17 | }
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| 18 |
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| 19 | }
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