Last change
on this file since 133 was
87,
checked in by sherbold, 13 years ago
|
- made event implementations serializable
+ added commands saveObject and loadObject to save data stored in the global data container
|
-
Property svn:mime-type set to
text/plain
|
File size:
411 bytes
|
Line | |
---|
1 | package de.ugoe.cs.eventbench.windows;
|
---|
2 |
|
---|
3 | import de.ugoe.cs.eventbench.data.ReplayableEvent;
|
---|
4 | import de.ugoe.cs.eventbench.windows.data.WindowsMessage;
|
---|
5 |
|
---|
6 |
|
---|
7 | // convenience class
|
---|
8 | public class WindowsEvent extends ReplayableEvent<WindowsMessage> {
|
---|
9 |
|
---|
10 | /**
|
---|
11 | * Id for object serialization.
|
---|
12 | */
|
---|
13 | private static final long serialVersionUID = 1L;
|
---|
14 |
|
---|
15 | public WindowsEvent(String type) {
|
---|
16 | super(type);
|
---|
17 | }
|
---|
18 |
|
---|
19 | }
|
---|
Note: See
TracBrowser
for help on using the repository browser.