1 | // Copyright 2012 Georg-August-Universität Göttingen, Germany
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2 | //
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3 | // Licensed under the Apache License, Version 2.0 (the "License");
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4 | // you may not use this file except in compliance with the License.
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5 | // You may obtain a copy of the License at
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6 | //
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7 | // http://www.apache.org/licenses/LICENSE-2.0
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8 | //
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9 | // Unless required by applicable law or agreed to in writing, software
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10 | // distributed under the License is distributed on an "AS IS" BASIS,
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11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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12 | // See the License for the specific language governing permissions and
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13 | // limitations under the License.
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14 |
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15 | package de.ugoe.cs.autoquest.eventcore.guimodel;
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16 |
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17 | import java.util.LinkedList;
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18 | import java.util.List;
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19 |
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20 | /**
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21 | * <p>
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22 | * Skeletal implementation for GUI elements.
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23 | * </p>
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24 | *
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25 | * @version 1.0
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26 | * @author Patrick Harms
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27 | */
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28 | public abstract class AbstractDefaultGUIElement implements IGUIElement {
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29 |
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30 | /**
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31 | * <p>
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32 | * Id for object serialization.
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33 | * </p>
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34 | */
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35 | public static final long serialVersionUID = 1L;
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36 |
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37 | /**
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38 | * <p>
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39 | * Specification of the GUI element
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40 | * </p>
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41 | */
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42 | private final IGUIElementSpec specification;
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43 |
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44 | /**
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45 | * <p>
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46 | * Reference to the parent element
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47 | * </p>
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48 | */
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49 | private IGUIElement parent;
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50 |
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51 | /**
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52 | * <p>
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53 | * List of other GUI elements being equal to this
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54 | * </p>
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55 | */
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56 | private List<AbstractDefaultGUIElement> equalGUIElements = null;
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57 |
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58 | /**
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59 | * <p>
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60 | * Boolean that indicates if a GUIElement was used during a session.
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61 | * </p>
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62 | */
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63 | private boolean usageObserved;
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64 |
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65 | /**
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66 | * <p>
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67 | * the reference to the GUI model to which this GUI element belongs.
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68 | * </p>
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69 | */
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70 | private GUIModel guiModel;
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71 |
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72 | /**
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73 | * <p>
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74 | * Constructor. Creates a new AbstractDefaultGUIElement.
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75 | * </p>
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76 | *
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77 | * @param specification
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78 | * specification of the created GUI element
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79 | * @param parent
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80 | * parent of the created GUI element; null means the element is a top-level window
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81 | */
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82 | public AbstractDefaultGUIElement(IGUIElementSpec specification, IGUIElement parent) {
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83 | this.specification = specification;
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84 | this.usageObserved = false;
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85 | setParent(parent);
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86 | }
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87 |
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88 | /*
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89 | * (non-Javadoc)
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90 | *
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91 | * @see de.ugoe.cs.tasktree.guimodel.GUIElement#getSpecification()
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92 | */
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93 | @Override
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94 | public IGUIElementSpec getSpecification() {
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95 | return specification;
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96 | }
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97 |
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98 | /*
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99 | * (non-Javadoc)
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100 | *
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101 | * @see de.ugoe.cs.autoquest.eventcore.guimodel.IGUIElement#getParent()
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102 | */
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103 | @Override
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104 | public IGUIElement getParent() {
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105 | return parent;
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106 | }
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107 |
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108 | /* (non-Javadoc)
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109 | * @see de.ugoe.cs.autoquest.eventcore.guimodel.IGUIElement#getGUIModel()
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110 | */
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111 | @Override
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112 | public GUIModel getGUIModel() {
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113 | return guiModel;
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114 | }
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115 |
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116 | /*
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117 | * (non-Javadoc)
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118 | *
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119 | * @see de.ugoe.cs.autoquest.eventcore.guimodel.IGUIElement#addEqualGUIElement(IGUIElement)
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120 | */
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121 | @Override
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122 | public void addEqualGUIElement(IGUIElement equalElement) {
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123 | if (!(equalElement instanceof AbstractDefaultGUIElement)) {
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124 | throw new IllegalArgumentException
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125 | ("this implementation can only handle other AbstractDefaultGUIElements");
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126 | }
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127 |
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128 | AbstractDefaultGUIElement other = (AbstractDefaultGUIElement) equalElement;
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129 |
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130 | synchronized (AbstractDefaultGUIElement.class) {
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131 | if (this.equalGUIElements == null) {
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132 | if (other.equalGUIElements == null) {
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133 | this.equalGUIElements = new LinkedList<AbstractDefaultGUIElement>();
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134 | this.equalGUIElements.add(this);
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135 | this.equalGUIElements.add(other);
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136 | other.equalGUIElements = this.equalGUIElements;
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137 | }
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138 | else {
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139 | addIfNotContained(other.equalGUIElements, this);
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140 | this.equalGUIElements = other.equalGUIElements;
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141 | }
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142 | }
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143 | else {
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144 | if (other.equalGUIElements == null) {
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145 | addIfNotContained(this.equalGUIElements, other);
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146 | other.equalGUIElements = this.equalGUIElements;
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147 | }
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148 | else if (this.equalGUIElements != other.equalGUIElements) {
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149 | this.equalGUIElements.addAll(other.equalGUIElements);
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150 |
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151 | // we also have to set this new list for all other elements for which so
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152 | // far list2 was registered
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153 | for (AbstractDefaultGUIElement candidate : other.equalGUIElements) {
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154 | candidate.equalGUIElements = this.equalGUIElements;
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155 | }
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156 |
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157 | other.equalGUIElements = this.equalGUIElements;
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158 | }
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159 | // else
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160 | // in this case, both GUI elements should already be registered with the same
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161 | // lists.
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162 | }
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163 | }
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164 | }
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165 |
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166 | /*
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167 | * (non-Javadoc)
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168 | *
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169 | * @see de.ugoe.cs.autoquest.eventcore.guimodel.IGUIElement#isUsed()
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170 | */
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171 | @Override
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172 | public boolean isUsed() {
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173 | return usageObserved;
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174 | }
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175 |
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176 | /*
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177 | * (non-Javadoc)
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178 | *
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179 | * @see de.ugoe.cs.autoquest.eventcore.guimodel.IGUIElement#markUsed()
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180 | */
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181 | @Override
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182 | public void markUsed() {
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183 | this.usageObserved = true;
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184 | }
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185 |
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186 | /*
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187 | * (non-Javadoc)
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188 | *
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189 | * @see GUIElement#equals(GUIElement)
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190 | */
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191 | public final boolean equals(Object other) {
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192 | // implement final, as GUI elements are all singletons and they equal only if they are the
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193 | // same object or if they are in the list of equal GUI elements
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194 | if (super.equals(other)) {
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195 | return true;
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196 | }
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197 | else if (other instanceof AbstractDefaultGUIElement) {
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198 | synchronized (AbstractDefaultGUIElement.class) {
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199 | if (equalGUIElements != null) {
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200 | for (IGUIElement candidate : equalGUIElements) {
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201 | if (candidate == other) {
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202 | return true;
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203 | }
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204 | }
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205 | }
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206 | }
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207 | }
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208 |
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209 | return false;
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210 | }
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211 |
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212 | /*
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213 | * (non-Javadoc)
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214 | *
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215 | * @see java.lang.Object#hashCode()
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216 | */
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217 | @Override
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218 | public final int hashCode() {
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219 | // implement final, as GUI elements are all singletons and they equal only if they are the
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220 | // same object. If there are several GUI element objects that represent the same GUI element
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221 | // then they are stored in the list of equal elements. In this case, the hash code of the
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222 | // list is unique within the system
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223 | synchronized (AbstractDefaultGUIElement.class) {
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224 | if (this.equalGUIElements == null) {
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225 | this.equalGUIElements = new LinkedList<AbstractDefaultGUIElement>();
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226 | this.equalGUIElements.add(this);
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227 | }
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228 |
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229 | return System.identityHashCode(this.equalGUIElements);
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230 | }
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231 | }
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232 |
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233 | /**
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234 | * <p>
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235 | * updates the parent node of this node if required due to model restructuring
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236 | * </p>
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237 | */
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238 | void setParent(IGUIElement newParent) {
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239 | synchronized (AbstractDefaultGUIElement.class) {
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240 | // all equal GUI elements must have the same parent. Otherwise, they are not equal
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241 | // anymore and we would have discrepancies on the return value of getParent() on
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242 | // equal GUI elements.
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243 | this.parent = newParent;
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244 | if (equalGUIElements != null) {
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245 | for (AbstractDefaultGUIElement candidate : equalGUIElements) {
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246 | candidate.parent = newParent;
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247 | }
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248 | }
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249 | }
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250 | }
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251 |
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252 | /**
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253 | * <p>
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254 | * used to set the GUI model to which this GUI element belongs. Will be set automatically, if
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255 | * used in combination with {@link GUIModel};
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256 | * </p>
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257 | *
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258 | * @param guiModel
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259 | */
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260 | void setGUIModel(GUIModel guiModel) {
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261 | this.guiModel = guiModel;
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262 | }
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263 |
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264 | /**
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265 | * <p>
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266 | * Adds an {@link AbstractDefaultGUIElement} as equal to a list of
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267 | * {@link AbstractDefaultGUIElement}s if and only if it is not already contained.
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268 | * </p>
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269 | *
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270 | * @param equalElementsList
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271 | * list of {@link AbstractDefaultGUIElement} to which the GUI element is added
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272 | * @param guiElement
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273 | * GUI element to be added
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274 | */
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275 | private void addIfNotContained(List<AbstractDefaultGUIElement> equalElementsList,
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276 | AbstractDefaultGUIElement guiElement)
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277 | {
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278 | for (IGUIElement candidate : equalElementsList) {
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279 | if (candidate == guiElement) {
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280 | return;
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281 | }
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282 | }
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283 |
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284 | equalElementsList.add(guiElement);
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285 | }
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286 |
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287 | }
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