package de.ugoe.cs.quest.eventcore.gui; import de.ugoe.cs.tasktree.keyboardmaps.VirtualKey; /** * TODO comment * * @version $Revision: $ $Date: $ * @author 2011, last modified by $Author: $ */ public abstract class KeyInteraction implements IInteraction { /** */ private static final long serialVersionUID = 1L; /** the key, that was actually pressed */ private VirtualKey key; /** * @param key */ public KeyInteraction(VirtualKey key) { super(); this.key = key; } /** * */ public VirtualKey getKey() { return key; } }