package de.ugoe.cs.eventbench.windows;

import de.ugoe.cs.eventbench.data.ReplayableEvent;
import de.ugoe.cs.eventbench.windows.data.WindowsMessage;

/**
 * <p>
 * Convenience class for working with Windows MFC events.
 * </p>
 * 
 * @author Steffen Herbold
 * @version 1.0
 */
public class WindowsEvent extends ReplayableEvent<WindowsMessage> {

	/**
	 * <p>
	 * Id for object serialization.
	 * </p>
	 */
	private static final long serialVersionUID = 1L;

	/**
	 * <p>
	 * Constructor. Creates a new WindowEvent.
	 * </p>
	 * 
	 * @see de.ugoe.cs.eventbench.data.Event#Event(String)
	 * @param type
	 *            type of the event.
	 */
	public WindowsEvent(String type) {
		super(type);
	}

}
