package de.ugoe.cs.eventbench.windows; import de.ugoe.cs.eventbench.data.ReplayableEvent; import de.ugoe.cs.eventbench.windows.data.WindowsMessage; // convenience class public class WindowsEvent extends ReplayableEvent { /** * Id for object serialization. */ private static final long serialVersionUID = 1L; public WindowsEvent(String type) { super(type); } }